This is how Nvidia’s “Game Ready controllers” are made

THE Nvidia yesterday (26) released a very interesting video that shows a bit of behind – the – scenes creation process Game-ready driversprograms that allow PCs play your favorite games.

The presentation describes the operation of a technology that works by communicating with both games and games nuclear give GPUgraphics processing unit computer. While the recording is pretty obvious to most gamers, it explains that the quality of the gaming experience – especially the heavier and newer ones – is directly related to the quality of the video controller.

Drivers must therefore look for optimize performance, frame rate per second, continuous; and reduces system latency, allowing player actions to be processed and displayed quickly. Finally, in addition to the above, drivers must be stable so that players do not encounter bugs and crashes that can ruin the gaming experience completely.

As you can see from the video, Nvidia and the game developers used to work in parallel, and each created their own enhancement solutions independently. Today, both the GPU manufacturer and its development partners exchange pre-release development information, builds, and drivers to provide the best gaming experience (and game controller) possible when the title arrives on the shelves.

The whole explanation is quite interesting, especially for those who want to know how things work “behind the curtain”. The video explains a little more about the dynamics between the manufacturer and its developer partners, which you can check out in the video above (in Portuguese with subtitles).

The diagram shows the positive effect of NVIDIA Reflex on system latencySource: Nvidia / Disclosure

The company also announced the arrival Reflex statistics, automatic latency measurement tool. Players using GeForce Experience earlier this year were able to use NVIDIA Reflex Analyzer, which was designed to simplify the system’s latency assessment process. Now the company is introducing NVIDIA Reflex Statsdesigned to allow players to measure PC latency as part of system latency.

This way, players can change their settings to maximize the experience and the performance of your games simply and quickly, just by activating the GeForce Experience overlay and selecting Delay View. According to the manufacturer, the following games have so far been updated to Reflex SDK 1.6 and support Reflex Stats: Bright Memory Infinite, Fortnite, Rust and Brave.

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