The first review shows that AMD FSR 2.0 is as good as DLSS 2.0 in games

The technology has shifted over time and is still not up to AI

Also last Wednesday (11) TechPowerUp Site published an extensive article featuring FidelityFX Super Resolution 2.0 news and several image quality comparisons that show how AMD’s technology is estimated to be at the same level as DLSS. In the title of the review we can even read “DLSS Killer“.

Just this week, we report here in Adrenaline that FSR 2.0 will arrive this week in a selection of 11 PC games, including Deathloop, Grounded and Microsoft Flight Simulator. TechPowerUp then used Deathloop to do this analysis by comparing FSR 2.0 to DLSS and FSR 1.0. From the video above, you can see game comparisons or check out screenshots of the article.


Image: TechPowerUp

It should be noted that the biggest difference between the first version of the FSR and this second is that the scaling is now temporal technology is applied (as well as DLSS) and non-spatial, but FSR 2.0 still does not rely on AI or its hardware components, such as Nvidia RTX’s tensor cores. However, the developer needs to devote more work to deploying FSR 2.0 in your game, but if it already has DLSS, it only takes a few days to implement AMD technology.

“AMD has achieved the incomprehensible – the new FidelityFX Super Resolution FSR 2.0 looks great, as good as DLSS 2.0, in fact DLSS 2.3 (in Deathloop). Sometimes even a little better, sometimes a little worse, but overall this is a big win for AMD.” …) When comparing “DLSS quality” to “FSR 2.0 quality”, it is possible to notice small differences, but in every case I find I would say that it is impossible to declare one result better than another
– TechPowerUp

“AMD has achieved the incomprehensible – the new FidelityFX Super Resolution FSR 2.0 looks great, as good as DLSS 2.0, in fact DLSS 2.3 (in Deathloop). Sometimes even a little better, sometimes a little worse, but overall this is a big win for AMD.” …) When comparing “DLSS quality” to “FSR 2.0 quality”, it is possible to notice small differences, but in every case I find I would say that it is impossible to declare one result better than another
– TechPowerUp

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image: TechPowerUp

As the review makes clear, we have differences about when DLSS or FSR 2.0 works better, but in general, the two are compatible. We also think of a scenario where we look closely at the details of each scene, but with normal play, these differences become even less noticeable.

The FSR 2.0 seems to have arrived very well and is putting a lot of pressure on its main competitor Nvidia. It’s still worth noting that Intel’s XeSS exists, but for now, it’s only available for Death Stranding: Director’s Cut PC.

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Source: Videocardz Source: TechPowerUp

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